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I tend to use a countdown timer and a chat overlay, both of which have their frames per second set to 10 frames per second. Instead consider dropping the frames per second to 10 or lower in the source properties.
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This is great for making things render smooth, but if you’re using something like a chat overlay, 30 frames per second is probably more than you need. When adding a browser source, there are a few settings you can tweak.īrowser sources tend to operate at 30 frames per second by default. There is, however, a few things that can be done to improve your performance, should you need to include a browser source or two in your project. So think twice before you decide to add a few browser sources to each of your scenes. The problem is that these browser sources take a lot of resources because they generally use extensive HTML, complex JavaScript, and need to be encoded as video. These widgets for example include chat overlays, alert statuses for new followers, countdown timers, and a whole lot more. Take for example Streamlabs, which has a ton of widgets that can be included through browser sources. Limit Browser Sourcesīeing able to include a browser source in your scene or scenes offers a lot of flexibility in terms of what can be accomplished. This is because my computer had to process all these sources to be previewed, something that improved after I fixed everything. When I say idle, I mean my CPU was very high without even streaming or recording. By recycling sources, I was able to drop my CPU usage within OBS at idle by about 20%. For example, I thought that because my webcam feed was sized different between scenes, they could not be the same source.
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#BEST SETTING FOR OBS STUDIO RECORDING 2017 HOW TO#
When I was learning how to stream, for whatever reason, I was creating new sources rather than reusing them. So rather than having the camera feed be created numerous times, each acting independently, the same camera feed can be used, reducing resources taken. Open Broadcast Studio and the Streamlabs alternative allow for sources to be re-used between scenes. So what can you do to help with the problem? To be clear, these sources are continuously taking valuable resources from your computer. The problem with this, for most sources at least, is that these sources remain active regardless if they are in the scene that is currently active. For example, you might have numerous camera feeds, images, browser components, etc., each doing something different or appearing different between scenes. If you’ve got a lot of scenes in OBS, you’re probably going to have a lot of sources. Create Less Sources and Re-Use More Sources The Twitch Inspector should be used prior to starting every stream. While this inspector doesn’t let you see the actual stream, it acts as a test mode with metrics in terms of frames per second, bandwidth, and a bunch of other useful things. In this tutorial, I’m going to walk you through some of the things that can be improved in Open Broadcast Studio to give you better stream performance on the popular content streaming networks.īefore diving into the what should we change and how should we change it, I wanted to point out that Twitch offers inspector tooling to help measure the quality of your stream. I was able to resolve these problems by changing the way I streamed with Open Broadcast Studio (OBS). The first few streams had a large amount of framerate stuttering, audio and video synchronization issues, and computers sounding like airplane jet engines. I stream a few times per month on Twitch using The Polyglot Developer. The reality is that there’s a little more to it, more so around stream quality and performance. Streaming is so popular that you might think it’s as easy as opening your web camera and clicking stream. When I say streaming, I mean live streaming, not publishing pre-recorded videos to be watched on-demand. So you’ve decided that you want to start streaming content to Twitch, YouTube, or similar.